![]() ![]() Update: We've answered almost every question so far so we'll be jumping off for a short while! We'll be back later if there are more questions to answer! We'll also be out on consoles and Steam next year! If you’re curious, here’s what Superliminal looks like right now:Īnd the link to our Epic store page. Other folks on the team have worked on games such as Bioshock Infinite, Snail Trek, Injustice: Gods Among Us, Brutal Legend. I haven’t shipped a full game before, but Logan was the level designer of a game you might know as Perspective and also created his own game called Four Sided Fantasy. It was randomly named “Museum of Simulation Technology.” Tomorrow, we’re finally launching the actual finished game called Superliminal!įeel free to ask us any questions on the entire process: Why it took 6 years, dumb mistakes we made along the way, and things that changed in the game throughout these years.Ī few of us from the team, Albert (lead designer) and Logan (level designer), will be here to answer any questions! We’ll be around for a couple of hours starting at 11AM PST typing replies on our keyboard. Roughly 6 years ago, I started prototyping a first-person puzzle game based on perspective for a college class.
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